2012 has been an eventful year I should say, started on a new job... Which brings it's own set of challenges. Started taking workshops at iAnimate.net as well! Learnt lots of stuff from the various animators especially Michael Kiely. All fun stuff=)
Here are some work in progress stuff that I have been working recently, practice makes perfect they say! 1st clip was a weight lift exercise from iAnimate and the 2nd was 11 second club's March entry.
Thursday, November 29, 2012
Wednesday, December 7, 2011
The Infernal Machine is featured on 3D World's Short Cuts!!
The Infernal Machine is featured on this month's issue of 3D World Magazine (issue #151)
The whole team and I are all very proud and excited to be on this issue! Do get your hands on a copy to get an insight on our working process and thoughts!


The whole team and I are all very proud and excited to be on this issue! Do get your hands on a copy to get an insight on our working process and thoughts!


Thursday, October 6, 2011
The Infernal Machine


Just some screen shots of our short film=)
The Infernal Machine:
A rag tag team has been sent to repair, The Infernal Machine........ "From Hell!!", with dire consequences.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
Sunday, September 11, 2011
Acting Exercise
Acting exercise, scroll down for earlier iterations of the animation=)
Acting Exercise
Polish Pass
Time Taken - Approximately 7hrs
*Added details to facial expressions, fingers and lip sync. Cleaning up the overall body movements.
-------------------------------------------------------------------------------------
Acting Exercise
Spline Pass
Time Taken - Approximately 5hrs
*Changed some acting choices and added more breakdowns and cleaned up the arcs and splines.
-------------------------------------------------------------------------------------
Acting Exercise
Blocking+ Breakdowns Pass
Time Taken - Approximately 4hrs
*Added breakdowns and in-betweens.
-------------------------------------------------------------------------------------
Acting Exercise
1st Blocking Pass
Time Taken - Approximately 4.5hrs
*Blocked in the main poses.
Acting Exercise
Polish Pass
Time Taken - Approximately 7hrs
*Added details to facial expressions, fingers and lip sync. Cleaning up the overall body movements.
-------------------------------------------------------------------------------------
Acting Exercise
Spline Pass
Time Taken - Approximately 5hrs
*Changed some acting choices and added more breakdowns and cleaned up the arcs and splines.
-------------------------------------------------------------------------------------
Acting Exercise
Blocking+ Breakdowns Pass
Time Taken - Approximately 4hrs
*Added breakdowns and in-betweens.
-------------------------------------------------------------------------------------
Acting Exercise
1st Blocking Pass
Time Taken - Approximately 4.5hrs
*Blocked in the main poses.
Tuesday, September 6, 2011
Body Mechanics Exercise
Body mechanics exercise, scroll down for earlier iterations of the animation=)
Body Mechanics
Refining Pass
Time Taken - Approximately 1hrs
*Got some feedback from friends and made some tweaks to timing and popping in the animation.
-------------------------------------------------------------------------------------
Body Mechanics
Polish Pass
Time Taken - Approximately 5hrs
*Cleaned up the arcs and splines, added details to fingers and further tweaks to the jump, adjusting the trajectory of the jump. Cleaning up the poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline+ Pass
Time Taken - Approximately 2.5hrs
*Cleaned up the curves and readjusted some timing and poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline Pass
Time Taken - Approximately 2hrs
*Simplified the arm swings during the jump further as it is a bit distracting. Fixed loads of gimbal locking in the upper arm.
-------------------------------------------------------------------------------------
Body Mechanics
Re-Block + Breakdowns
Time Taken - Approximately 6hrs
*Got some feedback from friends, and decided to keep the actions in the jump more simple. Toned down certain parts, especially the anticipation before he jumps. The height of the jump was toned down as well, and made the jump a more "forward thrusting" jump as it is more realistic this way.
-------------------------------------------------------------------------------------
Body Mechanics
Blocking Pass
Time Taken - Approximately 12hrs
Body Mechanics
Refining Pass
Time Taken - Approximately 1hrs
*Got some feedback from friends and made some tweaks to timing and popping in the animation.
-------------------------------------------------------------------------------------
Body Mechanics
Polish Pass
Time Taken - Approximately 5hrs
*Cleaned up the arcs and splines, added details to fingers and further tweaks to the jump, adjusting the trajectory of the jump. Cleaning up the poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline+ Pass
Time Taken - Approximately 2.5hrs
*Cleaned up the curves and readjusted some timing and poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline Pass
Time Taken - Approximately 2hrs
*Simplified the arm swings during the jump further as it is a bit distracting. Fixed loads of gimbal locking in the upper arm.
-------------------------------------------------------------------------------------
Body Mechanics
Re-Block + Breakdowns
Time Taken - Approximately 6hrs
*Got some feedback from friends, and decided to keep the actions in the jump more simple. Toned down certain parts, especially the anticipation before he jumps. The height of the jump was toned down as well, and made the jump a more "forward thrusting" jump as it is more realistic this way.
-------------------------------------------------------------------------------------
Body Mechanics
Blocking Pass
Time Taken - Approximately 12hrs
Friday, August 19, 2011
The Infernal Machine (My shots)
These are the shots that I animated on for "The Infernal Machine"
The full clip could be found here!
My roles in this project include, Story Boarding, 2D Animatics. 3D Layouts, 3D Animation and Editing.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
The full clip could be found here!
My roles in this project include, Story Boarding, 2D Animatics. 3D Layouts, 3D Animation and Editing.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
Labels:
animation
The Infernal Machine
The Infernal Machine is a collaboration between a couple of my friends and me.
My roles in this project include, storyboarding, animatics, 3D layout, 3D animation and editing. Details are as below!
The shots that i've animated can be found here!
A rag tag team has been sent to repair The Infernal Machine........ "From Hell!!", with dire consequences.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
My roles in this project include, storyboarding, animatics, 3D layout, 3D animation and editing. Details are as below!
The shots that i've animated can be found here!
A rag tag team has been sent to repair The Infernal Machine........ "From Hell!!", with dire consequences.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
Labels:
animation,
animation shorts
Friday, August 12, 2011
Block Pass of my 2 sequence of "The Infernal Machine"
blocking pass of the 2 sequences that i worked on for "The Infernal Machine"
more could be found at our production blog
Labels:
animation
Saturday, July 9, 2011
Foreman Walk Cycle test
a walk cycle test that i did for my masters project=)just trying to find a walk that suits his pompous and selfish nature.
Model/Texture by Harold Cheng
Rigging by Han Xiang Chua
Labels:
animation
Tuesday, July 5, 2011
Team Awesomeness Reloaded - 3D Layout, Draft 07
here's the 3D layout that i put together for my masters' short~
Model/textures by Harold Cheng
Labels:
3D Layout
Sunday, July 3, 2011
Team Awesomeness Reloaded - 3D Layout, Draft 03
Labels:
3D Layout
Tuesday, June 7, 2011
Team Awesomeness Reloaded - Animatics
Labels:
animatics
Wednesday, June 1, 2011
DemoReel 2011
Hi! Here's my graduate reel 2011! Below is the breakdown of the reel.
0:06 - 0:16
Body Mechanics; Against the wind
Personal Work - Responsible for all animation only
0:16 - 0:20
Body Mechanics; Jump!
Personal Work - Responsible for all animation only
0:20 - 0:25
Acting; Institute or brothel?!!
Personal Work - Responsible for all animation only.
0:25 - 0:45
Masters Project; The Infernal Machine (Bournemouth University)
Responsible for Storyboard/Animatics, Layout, 3D Animation and Editing
0:45 - 0:54
Group Project; Mobile Mayhem (Bournemouth University)
Responsible for Storyboard/ANimatics, Layout and Animation
0:54 - 1:07
Masters Project; The Infernal Machine (Bournemouth University)
Responsible for Storyboard/Animatics, Layout, 3D Animation and Editing
1:07 - 1:15
Group Project; Mobile Mayhem (Bournemouth University)
Responsible for Storyboard/ANimatics, Layout and Animation
1:15 - 1:20
Masters Project; The Infernal Machine, walk cycle (Bournemouth University)
Responsible for all animations only.
1:20 - 1:25
Masters Project; The Infernal Machine, run cycle (Bournemouth University)
Responsible for all animations only.
1:25 - 1:36
Acting; Horror!
Personal Work - Responsible for all animation only.
1:36 - 1:43
Acting; I'm Sorry
Personal Work - Responsible for all animation only
Monday, May 30, 2011
Mobile Mayhem (Full)
Here's the full version of Mobile Mayhem!=)
My part was the animation from 0:17 - 0:59!!
Mobile Mayhem by Team Awesomeness.
Harold Cheng - Modeling, Lighting, Compositing
Ruha Merchant - Rigging, VFX
Lai Yeow Kuang - Storyboarding, Animatics, Animation
Chua Han Xiang - Character Design, Animation, Sound
Labels:
animation,
animation shorts
Sunday, May 22, 2011
Reasons
Just something that i tried doing, the same dialogue, but with different context.
Labels:
animation
Tuesday, May 10, 2011
Mobile Mayhem (edited)
Rendered version of the part of mobile mayhem that i animated on. I am responsible for animation only.
Design: Han Xiang
Model: Harold
Rig: Ruha
Labels:
animation
Monday, April 4, 2011
Mobile Mayhem (Bournemouth University, NCCA, MA3D)
Untitled from Yeow Kuang Lai on Vimeo.
A project that I did with Chua Han Xiang, Harold Cheng and Ruha Merchant.
This is the un-rendered version of the sequence that I animated on.
Labels:
animation
Thursday, February 3, 2011
"BO" character test
Untitled from Yeow Kuang Lai on Vimeo.
A character test of "BO" for my group project at, Bournemouth University, NCCA, MA3D course. Only the animation part is my contribution.
Big thank you to Harold Cheng for the model, Ruha Merchant for the rigging and Han Xiang for the character design.
Labels:
animation
Friday, December 17, 2010
Assignments!
Billy Bob Run Cycle from Yeow Kuang Lai on Vimeo.
Billy Don't Be Crazy! from Yeow Kuang Lai on Vimeo.
Animation exercises that I did this term for my course at Bournemouth University, NCCA.
Labels:
animation
Friday, November 19, 2010
Boing Boing~
Back to school~
Bouncing ball assignment, Bournemouth University, NCCA, MA 3D Computer Animation.
Labels:
animation
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