Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, November 29, 2012

This year's "going ons"

2012 has been an eventful year I should say, started on a new job... Which brings it's own set of challenges. Started taking workshops at iAnimate.net as well! Learnt lots of stuff from the various animators especially Michael Kiely. All fun stuff=)

Here are some work in progress stuff that I have been working recently, practice makes perfect they say! 1st clip was a weight lift exercise from iAnimate and the 2nd was 11 second club's March entry.



Friday, August 19, 2011

The Infernal Machine (My shots)

These are the shots that I animated on for "The Infernal Machine"
The full clip could be found here!

My roles in this project include, Story Boarding, 2D Animatics. 3D Layouts, 3D Animation and Editing.




by: Team Awesomeness Reloaded; tareloaded.blogspot.com

Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)

Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)

Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)

Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)

*Production period: 12 weeks at the NCCA, Bournemouth University

The Infernal Machine

The Infernal Machine is a collaboration between a couple of my friends and me.
My roles in this project include, storyboarding, animatics, 3D layout, 3D animation and editing. Details are as below!

The shots that i've animated can be found here!



A rag tag team has been sent to repair The Infernal Machine........ "From Hell!!", with dire consequences.

by: Team Awesomeness Reloaded; tareloaded.blogspot.com

Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)

Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)

Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)

Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)

*Production period: 12 weeks at the NCCA, Bournemouth University

Friday, August 12, 2011

Block Pass of my 2 sequence of "The Infernal Machine"





blocking pass of the 2 sequences that i worked on for "The Infernal Machine"

more could be found at our production blog

Saturday, July 9, 2011

Foreman Walk Cycle test



a walk cycle test that i did for my masters project=)just trying to find a walk that suits his pompous and selfish nature.

Model/Texture by Harold Cheng
Rigging by Han Xiang Chua

Wednesday, June 1, 2011

DemoReel 2011



Hi! Here's my graduate reel 2011! Below is the breakdown of the reel.

0:06 - 0:16
Body Mechanics; Against the wind
Personal Work - Responsible for all animation only

0:16 - 0:20
Body Mechanics; Jump!
Personal Work - Responsible for all animation only

0:20 - 0:25
Acting; Institute or brothel?!!
Personal Work - Responsible for all animation only.

0:25 - 0:45
Masters Project; The Infernal Machine (Bournemouth University)
Responsible for Storyboard/Animatics, Layout, 3D Animation and Editing

0:45 - 0:54
Group Project; Mobile Mayhem (Bournemouth University)
Responsible for Storyboard/ANimatics, Layout and Animation

0:54 - 1:07
Masters Project; The Infernal Machine (Bournemouth University)
Responsible for Storyboard/Animatics, Layout, 3D Animation and Editing

1:07 - 1:15
Group Project; Mobile Mayhem (Bournemouth University)
Responsible for Storyboard/ANimatics, Layout and Animation

1:15 - 1:20
Masters Project; The Infernal Machine, walk cycle (Bournemouth University)
Responsible for all animations only.

1:20 - 1:25
Masters Project; The Infernal Machine, run cycle (Bournemouth University)
Responsible for all animations only.

1:25 - 1:36
Acting; Horror!
Personal Work - Responsible for all animation only.

1:36 - 1:43
Acting; I'm Sorry
Personal Work - Responsible for all animation only


Monday, May 30, 2011

Mobile Mayhem (Full)



Here's the full version of Mobile Mayhem!=)
My part was the animation from 0:17 - 0:59!!

Mobile Mayhem by Team Awesomeness.
Harold Cheng - Modeling, Lighting, Compositing
Ruha Merchant - Rigging, VFX
Lai Yeow Kuang - Storyboarding, Animatics, Animation
Chua Han Xiang - Character Design, Animation, Sound

Sunday, May 22, 2011

Reasons





Just something that i tried doing, the same dialogue, but with different context.

Tuesday, May 10, 2011

Mobile Mayhem (edited)



Rendered version of the part of mobile mayhem that i animated on. I am responsible for animation only.

Design: Han Xiang
Model: Harold
Rig: Ruha

Monday, April 4, 2011

Mobile Mayhem (Bournemouth University, NCCA, MA3D)

Untitled from Yeow Kuang Lai on Vimeo.



A project that I did with Chua Han Xiang, Harold Cheng and Ruha Merchant.
This is the un-rendered version of the sequence that I animated on.

Thursday, February 3, 2011

"BO" character test

Untitled from Yeow Kuang Lai on Vimeo.



A character test of "BO" for my group project at, Bournemouth University, NCCA, MA3D course. Only the animation part is my contribution.
Big thank you to Harold Cheng for the model, Ruha Merchant for the rigging and Han Xiang for the character design.

Friday, December 17, 2010

Assignments!

Billy Bob Run Cycle from Yeow Kuang Lai on Vimeo.



Billy Don't Be Crazy! from Yeow Kuang Lai on Vimeo.



Animation exercises that I did this term for my course at Bournemouth University, NCCA.

Friday, November 19, 2010

Boing Boing~



Back to school~
Bouncing ball assignment, Bournemouth University, NCCA, MA 3D Computer Animation.

Saturday, February 6, 2010

Animation Demo Reel 2010:: Yeow Kuang

Here is a compilation of personal animation work that i did over the past year=)

Saturday, January 23, 2010

"cacoon of horror" polished

yeap, sadly I didn't manage to submit this 1 on time for the competition. But it's a waste to leave it in blocking so I finished it over the week=)

Monday, November 9, 2009

Change is a good thing?



Hey~ this is the polished pass of my character animation exercise.

Tuesday, August 25, 2009

Wednesday, August 12, 2009

"i'm sorry" polish pass



just done with polishing for this clip, gonna refine it further when i get the time=)

Sunday, August 9, 2009

Agent Boo's escape

Final blocking pass before i go into spline -)


And the 1st polishing pass -)


Still need some refining here and there, hope to finish it soon.
next exercise's starting soon~ skedooosh

Thursday, July 30, 2009

"turn around" Polish


got some good notes from my lead, and changed some parts.
but the texture still need some work >.<~