2012 has been an eventful year I should say, started on a new job... Which brings it's own set of challenges. Started taking workshops at iAnimate.net as well! Learnt lots of stuff from the various animators especially Michael Kiely. All fun stuff=)
Here are some work in progress stuff that I have been working recently, practice makes perfect they say! 1st clip was a weight lift exercise from iAnimate and the 2nd was 11 second club's March entry.
Thursday, November 29, 2012
Wednesday, December 7, 2011
The Infernal Machine is featured on 3D World's Short Cuts!!
The Infernal Machine is featured on this month's issue of 3D World Magazine (issue #151)
The whole team and I are all very proud and excited to be on this issue! Do get your hands on a copy to get an insight on our working process and thoughts!
The whole team and I are all very proud and excited to be on this issue! Do get your hands on a copy to get an insight on our working process and thoughts!
Thursday, October 6, 2011
The Infernal Machine
Just some screen shots of our short film=)
The Infernal Machine:
A rag tag team has been sent to repair, The Infernal Machine........ "From Hell!!", with dire consequences.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
Sunday, September 11, 2011
Acting Exercise
Acting exercise, scroll down for earlier iterations of the animation=)
Acting Exercise
Polish Pass
Time Taken - Approximately 7hrs
*Added details to facial expressions, fingers and lip sync. Cleaning up the overall body movements.
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Acting Exercise
Spline Pass
Time Taken - Approximately 5hrs
*Changed some acting choices and added more breakdowns and cleaned up the arcs and splines.
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Acting Exercise
Blocking+ Breakdowns Pass
Time Taken - Approximately 4hrs
*Added breakdowns and in-betweens.
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Acting Exercise
1st Blocking Pass
Time Taken - Approximately 4.5hrs
*Blocked in the main poses.
Acting Exercise
Polish Pass
Time Taken - Approximately 7hrs
*Added details to facial expressions, fingers and lip sync. Cleaning up the overall body movements.
-------------------------------------------------------------------------------------
Acting Exercise
Spline Pass
Time Taken - Approximately 5hrs
*Changed some acting choices and added more breakdowns and cleaned up the arcs and splines.
-------------------------------------------------------------------------------------
Acting Exercise
Blocking+ Breakdowns Pass
Time Taken - Approximately 4hrs
*Added breakdowns and in-betweens.
-------------------------------------------------------------------------------------
Acting Exercise
1st Blocking Pass
Time Taken - Approximately 4.5hrs
*Blocked in the main poses.
Tuesday, September 6, 2011
Body Mechanics Exercise
Body mechanics exercise, scroll down for earlier iterations of the animation=)
Body Mechanics
Refining Pass
Time Taken - Approximately 1hrs
*Got some feedback from friends and made some tweaks to timing and popping in the animation.
-------------------------------------------------------------------------------------
Body Mechanics
Polish Pass
Time Taken - Approximately 5hrs
*Cleaned up the arcs and splines, added details to fingers and further tweaks to the jump, adjusting the trajectory of the jump. Cleaning up the poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline+ Pass
Time Taken - Approximately 2.5hrs
*Cleaned up the curves and readjusted some timing and poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline Pass
Time Taken - Approximately 2hrs
*Simplified the arm swings during the jump further as it is a bit distracting. Fixed loads of gimbal locking in the upper arm.
-------------------------------------------------------------------------------------
Body Mechanics
Re-Block + Breakdowns
Time Taken - Approximately 6hrs
*Got some feedback from friends, and decided to keep the actions in the jump more simple. Toned down certain parts, especially the anticipation before he jumps. The height of the jump was toned down as well, and made the jump a more "forward thrusting" jump as it is more realistic this way.
-------------------------------------------------------------------------------------
Body Mechanics
Blocking Pass
Time Taken - Approximately 12hrs
Body Mechanics
Refining Pass
Time Taken - Approximately 1hrs
*Got some feedback from friends and made some tweaks to timing and popping in the animation.
-------------------------------------------------------------------------------------
Body Mechanics
Polish Pass
Time Taken - Approximately 5hrs
*Cleaned up the arcs and splines, added details to fingers and further tweaks to the jump, adjusting the trajectory of the jump. Cleaning up the poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline+ Pass
Time Taken - Approximately 2.5hrs
*Cleaned up the curves and readjusted some timing and poses.
-------------------------------------------------------------------------------------
Body Mechanics
Spline Pass
Time Taken - Approximately 2hrs
*Simplified the arm swings during the jump further as it is a bit distracting. Fixed loads of gimbal locking in the upper arm.
-------------------------------------------------------------------------------------
Body Mechanics
Re-Block + Breakdowns
Time Taken - Approximately 6hrs
*Got some feedback from friends, and decided to keep the actions in the jump more simple. Toned down certain parts, especially the anticipation before he jumps. The height of the jump was toned down as well, and made the jump a more "forward thrusting" jump as it is more realistic this way.
-------------------------------------------------------------------------------------
Body Mechanics
Blocking Pass
Time Taken - Approximately 12hrs
Friday, August 19, 2011
The Infernal Machine (My shots)
These are the shots that I animated on for "The Infernal Machine"
The full clip could be found here!
My roles in this project include, Story Boarding, 2D Animatics. 3D Layouts, 3D Animation and Editing.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
The full clip could be found here!
My roles in this project include, Story Boarding, 2D Animatics. 3D Layouts, 3D Animation and Editing.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
Labels:
animation
The Infernal Machine
The Infernal Machine is a collaboration between a couple of my friends and me.
My roles in this project include, storyboarding, animatics, 3D layout, 3D animation and editing. Details are as below!
The shots that i've animated can be found here!
A rag tag team has been sent to repair The Infernal Machine........ "From Hell!!", with dire consequences.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
My roles in this project include, storyboarding, animatics, 3D layout, 3D animation and editing. Details are as below!
The shots that i've animated can be found here!
A rag tag team has been sent to repair The Infernal Machine........ "From Hell!!", with dire consequences.
by: Team Awesomeness Reloaded; tareloaded.blogspot.com
Harold Cheng; harold_cwl@hotmail.com
(art direction, modeling, texturing, compositing)
Chua Han Xiang; han_chua83@hotmail.com
(rigging, animation, R&D)
Lai Yeow Kuang; mail_yeowkuang@yahoo.com.sg
(storyboarding, animatics, 3D Layout, animation, editing)
Teo Wei Yong; teo@audivarius.com
(Sound design, music composition)
*Production period: 12 weeks at the NCCA, Bournemouth University
Labels:
animation,
animation shorts
Friday, August 12, 2011
Block Pass of my 2 sequence of "The Infernal Machine"
blocking pass of the 2 sequences that i worked on for "The Infernal Machine"
more could be found at our production blog
Labels:
animation
Saturday, July 9, 2011
Foreman Walk Cycle test
a walk cycle test that i did for my masters project=)just trying to find a walk that suits his pompous and selfish nature.
Model/Texture by Harold Cheng
Rigging by Han Xiang Chua
Labels:
animation
Tuesday, July 5, 2011
Team Awesomeness Reloaded - 3D Layout, Draft 07
here's the 3D layout that i put together for my masters' short~
Model/textures by Harold Cheng
Labels:
3D Layout
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